Creates a new RotateGizmo object. Use Gizmo.createLayer to create its layer.
The camera component.
The render layer.
Protected_The app.
Protected_The camera viewing the gizmo.
Protected_The coordinate space.
Protected_The graphics device.
Protected_The angle in degrees between the view and a shape below which it fades out.
Protected_The app event handles.
Protected_The render layer.
Protected_The mouse buttons that interact.
Protected_The readout of the drag delta.
Protected_Whether a render update is due.
Protected_The gizmo position at the start of a drag.
Protected_The gizmo rotation at the start of a drag.
Protected_The gizmo scale.
Protected_The selected axis.
Protected_Whether the selected shape is a plane.
Protected_The selected point at the start of a drag, in world space.
Protected_The gizmo shapes.
Protected_Internal theme.
Whether to hide the shapes when dragging. Defaults to 'selected'.
The shapes the gizmo picks.
The graph nodes attached to the gizmo.
Whether to call preventDefault on pointer events.
The root gizmo entity.
The rotation mode: 'absolute' rotates by the pointer movement from the initial click, and 'orbit' by the pointer's angle around the gizmo. Defaults to 'absolute'.
Whether dragging snaps to the increments. Defaults to false.
The increment angles snap to, in degrees. Defaults to 5.
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Gets whether the gizmo shows only with attached nodes. A getter, so a subclass's value applies while the base constructor runs.
Gets the angle guide line thickness.
Sets the angle guide line thickness.
Gets the camera component to view the gizmo.
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Gets the center radius.
Sets the center radius.
Gets the gizmo coordinate space.
Gets the gizmo enabled state.
Sets the gizmo enabled state.
Gets the face ring radius.
Sets the face ring radius.
Gets the face tube radius.
Sets the face tube radius.
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Gets the thickness of the guide lines in CSS pixels.
Sets the thickness of the guide lines in CSS pixels. Defaults to 1.
Gets the gizmo render layer.
The mouse buttons that interact with the gizmo, by button index: 0 left, 1 middle, 2 right.
Gets whether to show the drag delta below the gizmo.
Sets whether to show the drag delta in a div.gizmo-readout below the gizmo. For a custom
UI, turn this off and listen to TransformGizmo.EVENT_TRANSFORMREADOUT. Defaults to
true.
Gets the ring tolerance.
Sets the ring tolerance.
Gets the gizmo size.
Sets the gizmo size. Defaults to 1.
Gets the current theme for the gizmo.
Gets the XYZ ring radius.
Sets the XYZ ring radius.
Gets the XYZ tube radius.
Sets the XYZ tube radius.
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The point.
The x coordinate.
The y coordinate.
The angle.
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The axis to create the plane for.
Whether the axis is facing the camera.
Whether the axis is a line.
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Gets the scale keeping geometry at a world position a constant size on screen.
The world position.
The scale.
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Hides a shape when the view looks along its direction, fading it over the fade angle.
The shape.
The absolute cosine of the angle between the view and the direction.
Whether the visibility changed.
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Formats a readout label in its color.
The label.
The label color.
The label markup.
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Gets the normal of the plane through a line that best faces the camera, for dragging along the line.
False when the line points at the camera.
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The point to project.
The axis to project to.
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Formats a value for each of the axes being dragged.
The value for each axis.
Optionalfactor: boolean = false
Whether the values are factors, not deltas. Defaults to false.
The readout markup.
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Formats a delta with an explicit sign, positive when it rounds to zero.
The value.
The number of digits after the decimal point.
The signed value.
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Formats an axis letter in the axis color.
The axis.
The label markup.
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The x coordinate.
The y coordinate.
The point (space is TransformGizmo#coordSpace).
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Shows the readout centered below the visible shapes.
The readout markup.
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Rounds an angle to a multiple of DragGizmo#snapAngleIncrement while snapping.
The angle in degrees.
The angle, snapped while DragGizmo#snap is on.
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Rounds a length to a multiple of DragGizmo#snapIncrement while snapping, at least one increment so a size never snaps to zero.
The length.
The length, snapped while DragGizmo#snap is on.
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Rounds a value to a multiple of an increment while snapping.
The value.
The increment.
The value, snapped while DragGizmo#snap is on.
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Set the shape to be enabled or disabled.
The shape axis.
The enabled state of shape.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optionalarg1: any
First argument that is passed to the event handler.
Optionalarg2: any
Second argument that is passed to the event handler.
Optionalarg3: any
Third argument that is passed to the event handler.
Optionalarg4: any
Fourth argument that is passed to the event handler.
Optionalarg5: any
Fifth argument that is passed to the event handler.
Optionalarg6: any
Sixth argument that is passed to the event handler.
Optionalarg7: any
Seventh argument that is passed to the event handler.
Optionalarg8: any
Eighth argument that is passed to the event handler.
Self for chaining.
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
Get the enabled state of the shape.
The shape axis.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Use this form to remove all listeners matching a name (and optionally callback/scope). To remove a single known subscription, prefer retaining the EventHandle returned by EventHandler#on / EventHandler#once and calling its EventHandle#off: it removes exactly that subscription and is faster (no scan of the callback list).
Optionalname: string
Name of the event to unbind.
Optionalcallback: HandleEventCallback
Function to be unbound.
Optionalscope: any
Scope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...
Object to use as 'this' when the event is fired, defaults to current this.
An event handle. For later removal, prefer retaining this handle and calling its EventHandle#off over EventHandler#off with a name/callback: it removes exactly this subscription and is faster (no scan of the callback list).
Attach an event handler to an event. The handler is removed before it is called, so it runs at most once, even if it fires the same event again or throws.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...
Object to use as 'this' when the event is fired, defaults to current this.
An event handle. For removal before it fires, prefer retaining this handle and calling its EventHandle#off over EventHandler#off with a name/callback: it removes exactly this subscription and is faster (no scan of the callback list).
Sets the theme or partial theme for the gizmo.
The partial theme to set.
Optionaldisabled?: Partial<Color>The disabled color.
OptionalguideBase?: Partial<{ x: Color; y: Color; z: Color }>The guide line colors.
OptionalguideOcclusion?: numberThe guide occlusion value. Defaults to 0.8.
OptionalshapeBase?: Partial<{ f: Color; x: Color; xyz: Color; y: Color; z: Color }>The axis colors.
OptionalshapeHover?: Partial<{ f: Color; x: Color; xyz: Color; y: Color; z: Color }>The hover colors.
StaticcreateCreates a new gizmo layer and adds it to the scene.
The app.
OptionallayerName: string = 'Gizmo'
The layer name. Defaults to 'Gizmo'.
OptionallayerIndex: number = app.scene.layers.layerList.length
The layer index. Defaults to the end of the layer list.
Optionaldepth: boolean = false
Whether the layer keeps the scene depth and sorts transparent mesh instances manually, as overlay gizmos need so occluded parts draw faint. Otherwise it clears depth and draws on top, as transform gizmos need. Defaults to false.
The new layer.
StaticEVENT_Fired when graph nodes are attached.
StaticEVENT_Fired when graph nodes are detached.
StaticEVENT_Fired when the pointer is down on the gizmo.
StaticEVENT_Fired when the pointer is moving over the gizmo.
StaticEVENT_Fired when the pointer is up off the gizmo.
StaticEVENT_Fired when the gizmo's position is updated.
StaticEVENT_Fired when the gizmo render has updated.
StaticEVENT_Fired when the gizmo's rotation is updated.
StaticEVENT_Fired when the gizmo's scale is updated.
StaticEVENT_Fired when the transformation has ended.
StaticEVENT_Fired during the transformation with the dragged point and the pointer's screen position.
StaticEVENT_Fired with the readout value at the start and each step of the transformation, even with
TransformGizmo#readout off. The handler gets the axis, whether it is a plane, and the
value: a Vec3 translation or scale factor, or an angle in degrees. Copy the reused Vec3
to keep it.
StaticEVENT_Fired when the transformation has started.
Rotates the attached Entitys with a ring for each axis, plus a ring in the camera's view plane. Works with mouse, keyboard and touch input.
Relevant Engine API examples: